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Philippe Teichmann Projects Portfolio

Covid Transmission Simulation

An accurate simulation and visually representation of the spread of SARSCOV-2 in a store, according to user-specified simulation parameters. A general mathematical framework for estimating risk of airborne transmission of SARS-COV-2 given by the American Institute of Physics was implemented in a 3D real-time virtual setting populated with artificially intelligent shoppers.


Developed in Unity entirely by me (except some art).

Makes use techniques such as pooling, cpu time slicing, A* pathfinding, hash grids, finite state machines and more.

Full paper on COVID Transmission Simulation

Roman Triumph (unfinished)


Roman Triumph is a survival city-builder / colony-sim inspired from classics such as Banished. Set in roman times, you must lead your people, build a city with defenses and survive against roman mythical threats (gods, beasts etc..)!

This project was never finished, but many of the core mechanics and features were implemented (job systems for peasants, pathfinding, building, defense, farming, industry building, resource management, trading etc..). The art was outsourced. Developed in Unity.

Chess With Lasers (Commercial Game)

A turn-based strategy board game inspired from the classic Laser Chess games and the famous board game Khet. Developed in Unity entirely by me (art, game design, programming), apart from the use of some VFX assets and SFX assets.

Some features include: 

- Local and Online Multiplayer (game networking)

- Singleplayer against AI (minimax, pruning)

- Level editor/creator (play and share levels you make)

Sold 1600+ copies, with 3000 total players if we include demo users. Grossed over 10 000$.

Other (hardware projects)


1) An automated water pumping system for feeding water in indoor plants and trees. Comprised of an Arduino board, a capacitive water level sensor, a water pump and a LED display.  


2) A meccanum wheel robot equipped with an ultrasonic sensor capable of avoiding obstacles and moving in all direction. This was done with Lego Mindstorm.

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